Hi all,
I am trying to use a luminance map (grayscale) to simulate 2x2 fixtures on a large ceiling. Basically, this is a reflected ceiling map, with a bunch of white squares on a white background. I can map it in the self luminance slot of a standard material, and v-ray does pick up the lighting from the mapped squares.
Question is, how do I control the intensity of that lighting? I have the self luminance at 100% and it is still not enough. I played with color mapping for the map, but then the background (the ceiling survace) starts to emit light as well...
What is the "proper" workflow for map lighting using v-ray, in order to have maximum control over the light?
Thank you
regards
gio
I am trying to use a luminance map (grayscale) to simulate 2x2 fixtures on a large ceiling. Basically, this is a reflected ceiling map, with a bunch of white squares on a white background. I can map it in the self luminance slot of a standard material, and v-ray does pick up the lighting from the mapped squares.
Question is, how do I control the intensity of that lighting? I have the self luminance at 100% and it is still not enough. I played with color mapping for the map, but then the background (the ceiling survace) starts to emit light as well...
What is the "proper" workflow for map lighting using v-ray, in order to have maximum control over the light?
Thank you
regards
gio
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