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typical sample size for LC

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  • typical sample size for LC

    Can anyone share their experiences with sample size for the lightcache when doing an architectural animation.

    For instance, we are animating a series of schools which start from high above the ground looking at the school set within its landscape. The camera then goes down and into the front doors and into the cafe space. So basically, there is quite a bit of geometry - tables/chairs etc inside the building.

    Would I be better using World Scale or Screen Size, and what size for the actual samples?

    My buildings are modelled in mm in AutoCAD, but when we bring them into Max, we automatically rescale to meters.

    Any tips?
    Kind Regards,
    Richard Birket
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    http://www.blinkimage.com

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