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I'm trying to use vray proxy as an instanced geometry in my particle flow setup. But it aint letting me pick the object. Is there a clever way around this, maybe scripted, that allows this.
Cheers.
Timbo
interesting, but not quiet what i'm after.
I'm generating my trees for an aerial tracked shot using particle flow. and i need to generate 10,000 trees, i can use the tree models in their basic form ok, i just would like to help vray out a little and use proxies.
I guess this cant be done yet.
thanks for your help tho.
timbo
The only way i could see it possible at the moment is to make a snap shop of the particles/trees either in groups or the whole lot, THEN turn that into a proxy.
Im having the same problem with particle flow and vrayproxies. Is there any other solution now to use proxies with particle flow? As far as I know PF only accepts meshes...
The idea would be to use the animation from PF with the lightweight load of vrayproxies...
As far as im concerned, particles cannot be considered as individuals, but as a whole. So clone and align would have no positional information about every individual particle, thus being unable to replace them by the proxies.
Anyway, if u were able to do so, u couldnt recover the animation from the particles and use it on the proxies...
I'm gonna write a script that will bake out the position scale and orientation keys of a pflow setup to a set of nulls (Purely to make a bridge between xsi and pflow) and you'll be able to replace them with objects using another script - I haven't started writing it yet but I don't see any major difficulties yet.
I'm gonna write a script that will bake out the position scale and orientation keys of a pflow setup to a set of nulls (Purely to make a bridge between xsi and pflow) and you'll be able to replace them with objects using another script - I haven't started writing it yet but I don't see any major difficulties yet.
I'll be getting to that quite soon - thankfully I've no deadlines in work for the next while but I've got a load of research to do for a cg squirrel so fun with fur and fat / muscle. I'm trying to write a very basic max to maya ascii convertor too so I can take reference points and camera animation into after effects by exporting a camera path and some null files as a .ma file - Never a dull moment
Hey Dellis, that did the trick!
Now I can have my proxies animated with particle flow, which gives me the animation strenght of PF and the lightweight of vrayproxies at render!
this actually works? this allows you to use vray proxies in a particle system
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stupid questions the forum can answer.
Nope - it wont let you load a vray proxy as a particle. Pflow precalculates everything into one large mesh object or if that's too heavy for you to render splits it into a set of meshes based on your own settings but it still precalculates before render time thus taking away any benefit of the vray proxy. What the script does is transfers the motion calculated by the pflow particles onto the proxy objects so it's the particles controlling the movement of your projects even though they don't know it.
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