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  • V-Ray for Rhino

    Hello everyone,

    As many of you may have heard ASGVIS, LLC is working together with the Chaos Group on a product called Rhino2Vray. Soon we will be anouncing details about those exporters and other products. What we are in need of right now is about five licensed V-Ray for 3ds Max and also Rhino users for development purposes. Please provide information at our website http://www.asgvis.com/signup.html .

    Requirements:
    Registered Vray User
    Registered Rhino User
    Dxdiag
    Best samples of your vray rendered images (2Mb max)
    Best regards,

    Corey Rubadue
    Director

    Chaos Group

  • #2
    Having some problems submitting the web form, can I email the information to you?


    /BlueShift
    Saad "BlueShift" Ur Rahman
    saad.ur.rahman<at>gmail<dot>com

    "Professional built the Titanic, amateurs built the Arc."

    Comment


    • #3
      What problems are you having?

      If for some reason other people are having problems just e-mail the information to vrfrhino@asgvis.com

      Best regards,

      Corey
      Best regards,

      Corey Rubadue
      Director

      Chaos Group

      Comment


      • #4
        I get a "Document Contains No Data" error in Firefox after I submit and wait for a while. I have sent in an email on that addy, thanks.


        /BlueShift
        Saad "BlueShift" Ur Rahman
        saad.ur.rahman<at>gmail<dot>com

        "Professional built the Titanic, amateurs built the Arc."

        Comment


        • #5
          Rhinoceros 4 Beta supported ? If so - I'm really interested!

          edit:

          Tried to submit, but got an error. Sent mail.
          Hope, beta is supported.
          I just can't seem to trust myself
          So what chance does that leave, for anyone else?
          ---------------------------------------------------------
          CG Artist

          Comment


          • #6
            Paul,

            Rhino 4 is not yet supported. It is planned to happen very soon. Hopefully you can dig out and dust off your Rhino 3.0 copy.

            Best regards,

            Corey
            Best regards,

            Corey Rubadue
            Director

            Chaos Group

            Comment


            • #7
              Although the beta has a lot of really nice additions its still a beta and is bound to have atleast a few bugs. ASGVis's aim here is probably to do some local bug testing before they decide to sell to the public. In that situation it would be best to keep RhinoToVRay seperate from the beta version of Rhino v4 seeing as Rhino v3 is going to be more stable.


              /BlueShift
              Saad "BlueShift" Ur Rahman
              saad.ur.rahman<at>gmail<dot>com

              "Professional built the Titanic, amateurs built the Arc."

              Comment


              • #8
                Rhino 3.... No Problemo
                I just can't seem to trust myself
                So what chance does that leave, for anyone else?
                ---------------------------------------------------------
                CG Artist

                Comment


                • #9
                  So is there any "movement across" ?
                  I just can't seem to trust myself
                  So what chance does that leave, for anyone else?
                  ---------------------------------------------------------
                  CG Artist

                  Comment


                  • #10
                    For all Rhino users, I'd really recommend Rhino2Max from nPower Software. The new version fixes many of the drawbacks from the previous version (Importing layer names, etc.), plus you get all the nice stuff supported in Max.

                    We've used it a couple years now and it's a dead simple workflow now.

                    I believe the latest version supports the Rhino 4 Beta.

                    Comment


                    • #11
                      Well I got nPower PowerNURBS 1.1 . . . Rhino 4 wip/beta files are not supported. Convert to Rh3 - and import is impossibly slow (never got it finished)

                      P.S. PowerNURBS - it's all they have for Rhino and Max.
                      I just can't seem to trust myself
                      So what chance does that leave, for anyone else?
                      ---------------------------------------------------------
                      CG Artist

                      Comment


                      • #12
                        What's amazing is that if you import your model in .iges/.igs format into Maya you'll have no problems at all.

                        In max you get ugly seams and the normals on some surfaces are reversed for unknown reasons. I do admit that .3ds export from rhino is messed up, you get seems in no matter what program you export too - that means there must be something wrong within either the format or the way rhino writes its .3ds files.

                        I honestly don't know why the guys at Autodesk never seem to put the time in to fix the problem with .iges import in to Max. Max is severely lacking in the NURBS department, they should at least make it so that people can import NURBS from other packages.

                        I am curious as to how this RhinoToVray connection is going to work. Are you guys connecting directly to a standalone VRay from within Maya, or are you exporting model data to max for setup and rendering?


                        /BlueShift
                        Saad "BlueShift" Ur Rahman
                        saad.ur.rahman<at>gmail<dot>com

                        "Professional built the Titanic, amateurs built the Arc."

                        Comment


                        • #13
                          Normals - just try Dir command inside the Rhino to see the direction of normals.
                          By default u can't easily know the direction of normals (u need to use Dir all the time - abs. uncomfortable )... so use AdvancedDisplay command and click ColorBackfaces. From now you'll see flipped normals colored in Red
                          When you're ready to fix flipped normals just type Flip on every flipped surf!

                          BTW - I wish there'll be connector to Alias StudioTools
                          I just can't seem to trust myself
                          So what chance does that leave, for anyone else?
                          ---------------------------------------------------------
                          CG Artist

                          Comment


                          • #14
                            Originally posted by Paul Oblomov
                            Well I got nPower PowerNURBS 1.1 . . . Rhino 4 wip/beta files are not supported. Convert to Rh3 - and import is impossibly slow (never got it finished)

                            P.S. PowerNURBS - it's all they have for Rhino and Max.
                            You need powerTranslator to get rhino files in max, not powerNURBS. It works extremely well and produces the nicest mesh you've ever seen.
                            Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

                            Comment


                            • #15
                              Damn it's you again

                              Still arguing ;D

                              http://npowersoftware.com/nurbs/pnlearnmore.htm
                              Power NURBS contains all of the functionality of Power Solids 2.0 and Power Translators 2.0. The following chart shows the differences between PS and PT 2.0.
                              I just can't seem to trust myself
                              So what chance does that leave, for anyone else?
                              ---------------------------------------------------------
                              CG Artist

                              Comment

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