I must've been using Vray for the best part of 3 or 4 years now. Most of my work is with images, so render times aren't really a big issue (as long as they get done overnight!) and glass is usually comped in in photoshop.
However, we are increasingly doing more and more animation of buildings - buildings with lots of lovely glass! (
)
Now Vray is superb in most cases, and to be honest, I can get thew render times down pretty low and still get a high quality finish. What really slows down the rendering though is glass - especially when its right up close to the camera. Does anyone have any tips/techniques for getting glass to render quicker? The solutions I create are based around IRmap and QMC, and also calculate very quickly. I always tell glass to be invisible to GI and not to create any GI - just receive it.
An example at the moment is a school we are working on. Most of the renders are very fast - 10 minutes or so. We go through the entrance and on to view an internal glazed atrium, behind which is a little gravelled garden with a couple of plants/low poly people. The renders here jump to 2 or 3 hours per frame! I've tried all sorts of things to speed it all up, and to be honest, I have confused myself! (easily done - very stressed at the mo!). IOR set to 1.0. Reducing the Max depth to 5 or 6. etc etc
What do you guys do?
My glass is very simple:
Diffuse - black
Reflect - falloff (27,27,27 - 107,107,107)
Refract - white
IOR - 1.6
However, we are increasingly doing more and more animation of buildings - buildings with lots of lovely glass! (

Now Vray is superb in most cases, and to be honest, I can get thew render times down pretty low and still get a high quality finish. What really slows down the rendering though is glass - especially when its right up close to the camera. Does anyone have any tips/techniques for getting glass to render quicker? The solutions I create are based around IRmap and QMC, and also calculate very quickly. I always tell glass to be invisible to GI and not to create any GI - just receive it.
An example at the moment is a school we are working on. Most of the renders are very fast - 10 minutes or so. We go through the entrance and on to view an internal glazed atrium, behind which is a little gravelled garden with a couple of plants/low poly people. The renders here jump to 2 or 3 hours per frame! I've tried all sorts of things to speed it all up, and to be honest, I have confused myself! (easily done - very stressed at the mo!). IOR set to 1.0. Reducing the Max depth to 5 or 6. etc etc
What do you guys do?
My glass is very simple:
Diffuse - black
Reflect - falloff (27,27,27 - 107,107,107)
Refract - white
IOR - 1.6
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