Working on a realtime-project at the moment...
The realtime software (TurnTool) doesnt work with Vray materials... only standards. But I figure If I can set up my scene using Vray mats and Vray lights, then bake the light using Render to texture, then I could create standard materials with the rendered texture as diffuse... and everyhitng should in theory look really nice
heres the problem - I usually use some kind of colormapping when I light my scenes. But when I use Render to texture the texture gets really blown out...
I used the "exponential" colormapping method. is this not compatible with render to texture? or am I missing some setting?
if its not compatible - will it ever be? Or is there a better way to bake textures/lights using Vray???
any and all help appreciated!
//
Kalle
The realtime software (TurnTool) doesnt work with Vray materials... only standards. But I figure If I can set up my scene using Vray mats and Vray lights, then bake the light using Render to texture, then I could create standard materials with the rendered texture as diffuse... and everyhitng should in theory look really nice

heres the problem - I usually use some kind of colormapping when I light my scenes. But when I use Render to texture the texture gets really blown out...
I used the "exponential" colormapping method. is this not compatible with render to texture? or am I missing some setting?
if its not compatible - will it ever be? Or is there a better way to bake textures/lights using Vray???
any and all help appreciated!
//
Kalle
Comment