Ok, typically I work with 3D foliage and or RPC. I'm working on a hugh animation that I cannot afford high poly trees, shrubs, etc... So I started trying to place planner mapped shrubs. Would anyone like to share how they achieve there best results using this method? Typically I only use this method for still renderings and use alot of photoshop. Mine don't look so hot and I know I've seen it done much better. Any ideas would be appreciated. Thanks! Please view the attached image.
http://rapidshare.de/files/8021833/test.bmp.html
and
http://rapidshare.de/files/8021847/test2.jpg.html
http://rapidshare.de/files/8021833/test.bmp.html
and
http://rapidshare.de/files/8021847/test2.jpg.html
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