Hi all,
I post this here because most likely is not a v-ray "problem".
I have been working on an interior scene for awhile, then duplicated the file, and modified it slightly (option B).
Today I reopened the first file, and for some reason, all of a sudden, I could not get the scene to render properly. It was blown out (white with light).
First it would take 10 times the rendering time of the "twin" scene, when the only actual difference was the presence of 6 vray area lights in the original (slow) scene. Secondly, after a few minor tweaks, it would blow out in white (too mucg light).
After an afternoon debugging the scene, I discovered some object (very close to the area v-ray lights) had some sort of vertices lighting embedded in. In fact, hidden ALL light sources from the scene, these objects would still emitt light...
I got some results with the remove UVW/materials utility, the objects stopped emitting light.
Now, I understand there is no way to guess what happened with this posting, but my questions are:
1. Is it possible to bake luminance into objects, by mistake?
2. Does ever happend to any of you that a scene gets "corrupted" for reasons not immediately obvious (HD failure, coffee spilled on the mother board, and the such), and what rendered ok for days all of a sudden gets very slow to render and very light saturated?
Thank you
regards,
gio
I post this here because most likely is not a v-ray "problem".
I have been working on an interior scene for awhile, then duplicated the file, and modified it slightly (option B).
Today I reopened the first file, and for some reason, all of a sudden, I could not get the scene to render properly. It was blown out (white with light).
First it would take 10 times the rendering time of the "twin" scene, when the only actual difference was the presence of 6 vray area lights in the original (slow) scene. Secondly, after a few minor tweaks, it would blow out in white (too mucg light).
After an afternoon debugging the scene, I discovered some object (very close to the area v-ray lights) had some sort of vertices lighting embedded in. In fact, hidden ALL light sources from the scene, these objects would still emitt light...
I got some results with the remove UVW/materials utility, the objects stopped emitting light.
Now, I understand there is no way to guess what happened with this posting, but my questions are:
1. Is it possible to bake luminance into objects, by mistake?
2. Does ever happend to any of you that a scene gets "corrupted" for reasons not immediately obvious (HD failure, coffee spilled on the mother board, and the such), and what rendered ok for days all of a sudden gets very slow to render and very light saturated?
Thank you
regards,
gio
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