Hi,
I just want to know if I can access different G-Buffer channel of Vray via Maxscript ?
I try the .gbuffer_channelMask but it doesen't seem to work properly.
example, if i assign the vr variable to the currect renderer and I enter this command :
vr.gbuffer_channelMask = 3
Nothing append.
but if I enter this command:
vr.gbuffer_channelMask = 4
Now the z-buffer channel is highlight.
is there a way to make this working ??
Thanks
I just want to know if I can access different G-Buffer channel of Vray via Maxscript ?
I try the .gbuffer_channelMask but it doesen't seem to work properly.
example, if i assign the vr variable to the currect renderer and I enter this command :
vr.gbuffer_channelMask = 3
Nothing append.
but if I enter this command:
vr.gbuffer_channelMask = 4
Now the z-buffer channel is highlight.
is there a way to make this working ??
Thanks
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