Hello all,
I was hoping that someone may be able to help me achieve this affect:

water that is both reflective and semi-transparent/translucent. I have fallowed the threads on this topic and used the same settings that Valdo posted:

but, no matter how I play with the "thickness" or "fog multiplier" I cannot get any degree of transparency at all. I have tried making the water a plane and a volume but either way it is always rendered as just a reflective surface that you cannot see beneath. The scene is lit by one direct light and Vray sky. I have GI refractive caustics checked. I am new to using Vray so it is probably something obvious, but I'm out of ideas.
This is with no-water: (so you can see what you should see under the water)

This is what I get when I render: (with slight variation, but never any transparency)

Thanks much for any help
I was hoping that someone may be able to help me achieve this affect:

water that is both reflective and semi-transparent/translucent. I have fallowed the threads on this topic and used the same settings that Valdo posted:

but, no matter how I play with the "thickness" or "fog multiplier" I cannot get any degree of transparency at all. I have tried making the water a plane and a volume but either way it is always rendered as just a reflective surface that you cannot see beneath. The scene is lit by one direct light and Vray sky. I have GI refractive caustics checked. I am new to using Vray so it is probably something obvious, but I'm out of ideas.
This is with no-water: (so you can see what you should see under the water)

This is what I get when I render: (with slight variation, but never any transparency)

Thanks much for any help
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