I was just wondering if using proxies will slow down your rendering or not. The reason I ask is that I have a lot of 3d people I am using in a scene. This morning I rendered them as normal mesh objects and they rendered relatively quickly. The problem was that my file size was about 300 mb. So I converted them all to vrmeshes and when I rendered those it seemed to take forever. I'm just wondering if this is to be expected or not and if it has something to do with different memory usage.
Also, a side question...can you control the quality of the proxy preview mesh? They are usually just a really sketchy representation of the object, but for some reason, the proxy meshes for these people are pretty detailed and are bogging down the viewports. I don't want to display them as boxes, because I still need to select and move a lot of them, so that won't work.
Thanks
Also, a side question...can you control the quality of the proxy preview mesh? They are usually just a really sketchy representation of the object, but for some reason, the proxy meshes for these people are pretty detailed and are bogging down the viewports. I don't want to display them as boxes, because I still need to select and move a lot of them, so that won't work.
Thanks
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