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Vray GI and Color transmittance tests [maxwell] involved

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  • #16
    Here is the rendering after 'correcting' the materials
    yeah, i have saw result of like above case when i set color mapping to gamma correction.
    in my experience, i adjusted color correction using color correct plugin or auto contrast in photoshop to correct gamma. but i was wonder if this was right.
    well any there another good idea?

    adjust color correct as tweak gamma


    dark multiplier- 1.2
    http://blog.naver.com/ipraiseg
    Jun

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    • #17
      and a textured version, also changed the glossyness of the ball a little.
      As you can see textures render very well without any changements other than changing max's input gamma settings for textures.

      You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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      • #18
        Gijs - I'm impressed with your results. I've read threads on adjusting gamma and am lost. Is this something standard you do to all of your images with constant tweaks or do you have a particular method down - a 'magic-bullet' formula?

        If so, would you mind sharing a quick step-by-step outline.
        LunarStudio Architectural Renderings
        HDRSource HDR & sIBL Libraries
        Lunarlog - LunarStudio and HDRSource Blog

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        • #19
          Thanks,

          it involves a few changes to your workflow, but once you get used to it, you're settled. This is not about constant tweaking.

          I am working on an article wich describes a little more about the gamma thing and it is specifically targeted at people who were lost after reading the linear space thread.
          You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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          • #20
            looking forward to it gijs!
            Chris Jackson
            Shiftmedia
            www.shiftmedia.sydney

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            • #21
              Originally posted by ipraiseg
              Here is the rendering after 'correcting' the materials
              yeah, i have saw result of like above case when i set color mapping to gamma correction.
              in my experience, i adjusted color correction using color correct plugin or auto contrast in photoshop to correct gamma. but i was wonder if this was right.
              well any there another good idea?
              I sort of forgot about the color correct plugin after it was said to possibly cause trouble. I just ran a test with the file adjusting all colors with the gamma correction of colorcorrect plugin. As you can see, you gain back contrast and saturation.
              You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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              • #22
                Thanks Gijs,

                i have tested right before

                looks samely
                http://blog.naver.com/ipraiseg
                Jun

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                • #23
                  Still a little lost, but really interesting topic..
                  Colorcorrect, can't seem to find it, a link would be nice

                  Thks
                  Alain Blanchette
                  www.pixistudio.com

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                  • #24
                    You can find it here:
                    http://www.cuneytozdas.com/software/3dsmax/
                    You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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                    • #25
                      Ok, I was loking for a PShop plugin
                      Alain Blanchette
                      www.pixistudio.com

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                      • #26
                        ah....right

                        well, just to be clear, the pictures I am showing here were not postprocessed.
                        You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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                        • #27
                          good stuff gijs. I like the textured version. What I see in all of the images, is that shadows are too dark compared to a photo. In maxwell they are too bright. I think this is due to the camera settings I had when I took the picture, since then I have taken another with a more direct sun. I will post the results soon.
                          Dmitry Vinnik
                          Silhouette Images Inc.
                          ShowReel:
                          https://www.youtube.com/watch?v=qxSJlvSwAhA
                          https://www.linkedin.com/in/dmitry-v...-identity-name

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                          • #28
                            We all know that an artist can tweak a render to look like whatever, and vray will probably be a little easier for this because of the added controls. But, whats NOT based on opinion is the fact that both of these renderers say they are based on real world measurments and algorithms. Which means that there should be some level of consistancy between the two. To me it looks more like one of them has some incorrect calculations going on.

                            I would just like to understand how they are working perhaps at a deeper level. And to be honest, I dont think there will be a solution or end to this thread. It's more of a look how these renderers handles this specific situation.

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                            • #29
                              I think the fact that both arer physically based rendering engines, does not imply that there should be consistency in output.

                              Give two photographers the same camera, the same film and the same situation, and you would get two different photos. Now with renderings the difference is even bigger because there are many many more parameters.

                              But there is more to the story. What you see (output) is an interpretation of virtual reality. Even a photocamera makes an interpretation of a reality.
                              Both renderers have their own interpretation (colormapping or tonemapping, whatever you may call it) and that's IMO the main source for the differences you see.
                              You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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                              • #30
                                I guess I wasn't really clear with my post.

                                I know there are lots of variables but my main point was that I could care less how close you can get a render to match a photo. What I do care about is how each renderer treats specific situations.

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