I want to render a scene where the cam go's out to the balcony through a glass door.
I want to render that in two layers.
1- only the background - what i see from the windows (heavy scene include trees cars etc)
2- the interior of the apartment with alpha where the glass door is open.
the problem is that the glass on the door and some windows is transparent as well and have a bit reflection on.
can i make this glass produce an alpha as well depending on its transparency?
i know that in scanline it can be done (something with changing something on the max.ini files or something)
hope you understand the question.
I want to render that in two layers.
1- only the background - what i see from the windows (heavy scene include trees cars etc)
2- the interior of the apartment with alpha where the glass door is open.
the problem is that the glass on the door and some windows is transparent as well and have a bit reflection on.
can i make this glass produce an alpha as well depending on its transparency?
i know that in scanline it can be done (something with changing something on the max.ini files or something)
hope you understand the question.
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