Is the render very bright with heavy color mapping? If so enabling clamp output may help.
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I'm not sure what noise you are talking about? In the last comparison, most errors I see are bad jpg compression. The image looks noisy because your bitmaps are noisy.
Your wall material is not set up correctly imo. I guess it has some bump and a bit of reflection. Add some glossiness to it and use high enough subdivs (20+). I would also set the blur parameter for all your maps to 0.05 or lower, because they look very blurry (and your bump also, sharpening up the map will make it much better imo)
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The noise I'm talking about is the grain at the right angle edges, between the mirror and stone and the back of the taps and the horizontal surface - I'm actually happier with it now. Flipside, you've got something there with the wall mat. I'm new to Max and never touched the blur parameter! - doing some comps now.
Here are my results so far. The cropped image is with minimum compression. I've included an overall (compressed) to give an idea of the whole scheme.
http://www.richardwoolsgrove.com/cad...d=17&pageNum=1
http://www.richardwoolsgrove.com/cad...d=17&pageNum=1
I usually do a bit of photoshop in my images, but leaving them as is for these tests.
RErender, I'm not sure what you mean so I guess the answer is no.
Thanks
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as flipside has said, i think it's your wall material that's giving you the problems... try removing the bump from your wall mat and rerender the area where the mirror meets the wall as a test.
adding a shadow gap at the junction point will probably help...when the going gets weird, the weird turn pro - hunter s. thompson
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FYI, I attached the default material to the wall.
see http://www.richardwoolsgrove.com/cad...d=17&pageNum=1
it certainly helps
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