I tried to do some rendering with vray and the new hair modifier from 3dsmax 8 base on the shave and haircut technology and I had no result my vray crash everytime!!
So I do a search around the net and see this post from Joe alter (the creator of Shave and Haircut) about a question fo mental ray
this is a post from the cgsociety forum :
and here its answer
Finally I would like to know if you plan to implement this feature in your futur release.
thanks a lot for your work
ps: sorry for my english
Mickael attia
Senior 3D artist
DURAN
So I do a search around the net and see this post from Joe alter (the creator of Shave and Haircut) about a question fo mental ray
this is a post from the cgsociety forum :
Originally Posted by Ls3D
Well I just rendered a scene with HDRI lighting & FG, but since HAIR is implemented as an EFFECT, it is apparently not a part of the GI calcuation. Afraid geometry is the only way I know of right now
Well I just rendered a scene with HDRI lighting & FG, but since HAIR is implemented as an EFFECT, it is apparently not a part of the GI calcuation. Afraid geometry is the only way I know of right now
yes, [HDRI/GI/Etc] you can do it with geo hair, and you can also do it with the MR shader - as for the max render and 3rd party renders, we have a GI listener callback as part of the sdk - simple matter for 3rd partys to insert their own shading contribution there - I'm sure we'll see some takers soon.
thanks a lot for your work
ps: sorry for my english
Mickael attia
Senior 3D artist
DURAN
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