Can someone please explain me what is the difference when using for glass checked fresnel on and in reflection map fallof with fresnel fallof.
I mean which should be used for glass materials and which for standard mat with some reflection on? How I understand this for realistic glass I should use fresnel on and that is it. But for other materials like plastic or enything else I should put fallof into reflection map with fallof type set to fresnel. Do I get it right?. But the thing is that very offen when I'm using fresnel on glass I got almoust no reflections even when using hdri spherical maps for reflection.
I mean which should be used for glass materials and which for standard mat with some reflection on? How I understand this for realistic glass I should use fresnel on and that is it. But for other materials like plastic or enything else I should put fallof into reflection map with fallof type set to fresnel. Do I get it right?. But the thing is that very offen when I'm using fresnel on glass I got almoust no reflections even when using hdri spherical maps for reflection.
Comment