I have a project coming up where I'll be creating a whole :30 commercial with a CG environment (characters on greenscreen). I admit I'm more compositor than animator and don't use VRay very much, so I'd like to make sure I understand the Vray workflow to make my process very efficient and smooth.. I have a very fast turnaround time, compositing will be done in combustion..
My main question is: I start on a scene of an orchard inside a factory. I assume I'll use Onyx Treestorm for the trees (from what i've read here they work the best, or maybe the L-System trees).. Get a few good ones then duplicate them and make VRay Proxies out of them, right? Grass will be Vray fur.. I will have a person at each tree picking 'fruit' from it.. Are there any tree solutions out there that allow you to PULL a fruit from a tree and the branch/leaves react? That will probably end up being a small, hand-made hero shot and not a full tree (or a real tree-branch for a tight shot of a hand grabbing the fruit)..
When rendering out for a cg envronment, I assume I render to layers and use the z-depth for actor placement..? This is where I select 'Split G-Buffer channels' in the vray render dialog and tell it what channels I want to use..
I have other scenes, but they are similar (yet not as complex) as the orchard.. Another scene is of a room full of writers/artists.. I assume the same: create one desk/art table, make a vray proxy from that, and duplicate it for the "infiniti of workers" look)..
All textures will be either Vray or Darktree..
I don't have a renderfarm, but I have a notebook and desktop..
I'm sure I'll be posting more questions as I get closer to working on it..
-Matthew
My main question is: I start on a scene of an orchard inside a factory. I assume I'll use Onyx Treestorm for the trees (from what i've read here they work the best, or maybe the L-System trees).. Get a few good ones then duplicate them and make VRay Proxies out of them, right? Grass will be Vray fur.. I will have a person at each tree picking 'fruit' from it.. Are there any tree solutions out there that allow you to PULL a fruit from a tree and the branch/leaves react? That will probably end up being a small, hand-made hero shot and not a full tree (or a real tree-branch for a tight shot of a hand grabbing the fruit)..
When rendering out for a cg envronment, I assume I render to layers and use the z-depth for actor placement..? This is where I select 'Split G-Buffer channels' in the vray render dialog and tell it what channels I want to use..
I have other scenes, but they are similar (yet not as complex) as the orchard.. Another scene is of a room full of writers/artists.. I assume the same: create one desk/art table, make a vray proxy from that, and duplicate it for the "infiniti of workers" look)..
All textures will be either Vray or Darktree..
I don't have a renderfarm, but I have a notebook and desktop..
I'm sure I'll be posting more questions as I get closer to working on it..
-Matthew
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