Here is the question:
We do have to do a project where somebody is going to be in a space, move around some things in real time, walk through the space in real time.
The first taughts we had for that was a gaming engine, or VRML viewer ( QTVR is not an option as we do need to navigate through the space, not just a pretty zooming around thing) The problem we do have with that is that this product needs to be photoreal.. The client saw our Vray rendered animation and stills and expects the same thing for this "application".
I do understand that Vray is no good for baking texture or other "get out of max" things.
We must keep the level of quality really high
Any suggestions would be appreciated
Thanks
We do have to do a project where somebody is going to be in a space, move around some things in real time, walk through the space in real time.
The first taughts we had for that was a gaming engine, or VRML viewer ( QTVR is not an option as we do need to navigate through the space, not just a pretty zooming around thing) The problem we do have with that is that this product needs to be photoreal.. The client saw our Vray rendered animation and stills and expects the same thing for this "application".
I do understand that Vray is no good for baking texture or other "get out of max" things.
We must keep the level of quality really high
Any suggestions would be appreciated
Thanks
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