The shell modifier works great (thanks nvanherpt and Giovanni). I use VIZ 4 with Vray 1.09. I bring the offending geometry into VIZ 2006 add the Shell modifier, set the in and out to .01 to avoid the coplanar surfaces and collapse the mesh, export back into VIZ 4 as 3ds and viola a mesh that renders perfectly. I'm really surpassed by the size of the models that this works on and it's really fast.
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Flipping Normals
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When you bring in the autocad file do you have 'unify normals' checked in the dwg/dxf import options dialog box?
Try importing once with it check and once without and see if it makes any difference.
Personally I never import with 'unify normals' checked as it usually makes things worse. Same with Weld and Auto-smooth; do those things in Max after its been imported.
Greg
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Hi! (first post!)
when I have such problem I use the STL Check modifier (as said above)
to spot the problem on the mesh and use the Normal modifier to flip/unify,
and it works just fine.
the thing I saw is DirectX drivers do not display 2 sided plane (even if you
check the 2 sided checker in the material and force 2 sided in the viewport
configuration), maybe some of you don't use opengl driver and it can cause
this in the viewport (not in the render btw..)
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