Is there a way to have the refraction glossiness of a material change (as a gradient) from 1.0 to, say, .5? the idea is that with one material, i can have an object transition from a blurred refractive condition to a clear transparent condition.
I see that you can put a map into the Rafraction Glossiness channel, but i am not sure how that is going to affect the glossiness or what kind of map should be used to get the effect that i am looking for.
regards,
sean
I see that you can put a map into the Rafraction Glossiness channel, but i am not sure how that is going to affect the glossiness or what kind of map should be used to get the effect that i am looking for.
regards,
sean
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