I seem to remember Final Render could do this, but I'm not sure of a way to do it in vray.
Can you do a falloff based on distance from the reflection instead of distance from the camera? I know alot of people will just say, "yes, falloff map can do distance," but that's distance from the camera unless there's an option I don't know about.
What I want is to have a character standing on the floor and the floor will reflect him, only it will reflect the feet, but not much else. When the feet lift off the floor the reflection will lessen until they come nearer again.
This sort of option works quite well with extremely blurry objects. It's faster to calculate because you don't have to take as many samples of far away objects. You can fake that on your own. You'll just need to worry about close ones.
Anyone know if this can be done?
Can you do a falloff based on distance from the reflection instead of distance from the camera? I know alot of people will just say, "yes, falloff map can do distance," but that's distance from the camera unless there's an option I don't know about.
What I want is to have a character standing on the floor and the floor will reflect him, only it will reflect the feet, but not much else. When the feet lift off the floor the reflection will lessen until they come nearer again.
This sort of option works quite well with extremely blurry objects. It's faster to calculate because you don't have to take as many samples of far away objects. You can fake that on your own. You'll just need to worry about close ones.
Anyone know if this can be done?
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