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Couldnt you do it with Distance Blend in World or Local Space then ?
Thorsten
You can adjust the level of the reflection using those but none of them give true results. The best way to describe the effect is as if the reflective material was a liquid, and the deeper you look into it the less you can see into it. We want the reflection to 'get lost' at a specific set depth, at least I do, I'm assuming that is was Andrew is looking for as well.
I tried distance blend with local space, but it wasn't working properly. It would work for one object, but then not another. It didnt' make sense to me.
If it actually does work that way I suppose it wouldn't be too hard for someone to add the script to a vray shader and have it as an extra rollout so it could be linked or something like that.
I'm pretty sure it doesn't work pefectly though. This is mostly appearant when you have the material applied to multiple objects.
If this is a wishlist thing we may also want a threshold type control for what values are reflected at their full value. White is almost always reflected, but black, unless it's a mirror type reflection is often not reflected. It'd be nice to simulate that in the computer as well without too much hassle. I'm not sure if that's not already easy to do.
To tweak the look of reflections we mostly use the vraymap inside a colour-correct map...that way you can make reflections have more contrast, be de-staturated or whatever needed...Is that what you mean maybe ?
I thought there were some problems with the color correct map though and vray?
Since I have a hard enough time figuring out what the hell went wrong when something went wrong I try not to add much more to go wrong. So I try avoiding extra plugins or strange looking scripts till I know my setups work.
Because of my lack of knowledge in vray I have been getting inconsistant results. I keep using features that have bugs that I didn't know about, and didn't know the "workarounds"
The colour-correct map works quite fine. Sometimes it creates problems when it is set to rather extreme values (like make it uber-bright). But the "Clamp Output" Checkbox usually does the trick. We´re using colour-correct succesfully in a renderfarm environment...without any problems (other then the mentioned one)
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