hi everybody!
did another rendering with backburner, splitscanlines, vraydome and direct light, several xref-scene, softshadows, displacement, trees are vrayproxies, vrayfur
slices look like this (but sometimes there are just five buckets missing),
bucket-errors "flow" over xrefs and objects
some slices (randomly) are correct, slaves do randomly render fine.
dr doesnt work with xrefs also, scene doesn´t render with everything merged.
tried xrefs readonly readonly, also rendering slices only on one machine.
server is nt-server, cant be the 10-user-problem.
tried smaller buckets, tried smaller stripes....(rendertimes explode as there is the overlap-bug)
tried dynamic memory - rendertimes explode
tried maxframebuffer, vrayframebuffer, no framebuffer
as i do lots of scenes like this ANY help with getting stable backburner/xref-renderings would be REALLY wonderfull
matthias
here you can see 4/10 slices:

and the should-be:
did another rendering with backburner, splitscanlines, vraydome and direct light, several xref-scene, softshadows, displacement, trees are vrayproxies, vrayfur
slices look like this (but sometimes there are just five buckets missing),
bucket-errors "flow" over xrefs and objects
some slices (randomly) are correct, slaves do randomly render fine.
dr doesnt work with xrefs also, scene doesn´t render with everything merged.
tried xrefs readonly readonly, also rendering slices only on one machine.
server is nt-server, cant be the 10-user-problem.
tried smaller buckets, tried smaller stripes....(rendertimes explode as there is the overlap-bug)
tried dynamic memory - rendertimes explode
tried maxframebuffer, vrayframebuffer, no framebuffer

as i do lots of scenes like this ANY help with getting stable backburner/xref-renderings would be REALLY wonderfull
matthias
here you can see 4/10 slices:

and the should-be:

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