I'm in the process of rendering a huge park with some 1500+ polygonal trees in it.
Having a pc with 2 gigs of ram, the whole scene loaded takes some 1700 megs (bounding boxes, no textures visible).
Tonight, before coming home from the studio, i attempted a few renders with little luck, for very obvious reasons.
Now, my simple question is: is there a "limit" setting to the dynamic BSP that allows for very little RAM usage?
RenderTimes would be uninportant, at this stage, as the hand optimisation of the large amount of trees would probably require more time in the way of script creation, import/optimisation and substitution.
I already could render a scene that would crash with an "out of memory" error raising the face/level coefficient to 10 (from the default of 2), but that had only 750 trees :P
It's not a terminal problem as i do know alternative ways of rendering the image (hiding and chunking out the final render to manageable bits), but i would love to understand the BSP behaviour in such a limit case...
Anyone has been in this situation before?
Thanks for your help,
Lele
Having a pc with 2 gigs of ram, the whole scene loaded takes some 1700 megs (bounding boxes, no textures visible).
Tonight, before coming home from the studio, i attempted a few renders with little luck, for very obvious reasons.
Now, my simple question is: is there a "limit" setting to the dynamic BSP that allows for very little RAM usage?
RenderTimes would be uninportant, at this stage, as the hand optimisation of the large amount of trees would probably require more time in the way of script creation, import/optimisation and substitution.
I already could render a scene that would crash with an "out of memory" error raising the face/level coefficient to 10 (from the default of 2), but that had only 750 trees :P
It's not a terminal problem as i do know alternative ways of rendering the image (hiding and chunking out the final render to manageable bits), but i would love to understand the BSP behaviour in such a limit case...
Anyone has been in this situation before?
Thanks for your help,
Lele
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