Hi all!
One thing about AEC Walls that really bothers me and have done so since it got implemented in MAX is that sometimes the wall corners get double faces. VRay do not handle this as I want and does light calculations, both Light Cache and Irrmaps, go black.
Is there a way for VRay to ignore that? I have put an "edit poly" on it and corrected it that way but that is very cumbersome, especially if I need to modify a wall afterwards.
cheers!
One thing about AEC Walls that really bothers me and have done so since it got implemented in MAX is that sometimes the wall corners get double faces. VRay do not handle this as I want and does light calculations, both Light Cache and Irrmaps, go black.
Is there a way for VRay to ignore that? I have put an "edit poly" on it and corrected it that way but that is very cumbersome, especially if I need to modify a wall afterwards.
cheers!
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