Ok, I've read most of the posts on what softwares to use for trees and plants, but I'm trying to nail down the best workflow to have 30-60 trees, and 500-1000 plants in a 20 house developement animated fly through that I'm doing. I have Onyx tree and plants, but they seem to lack the density and realizm that I'm seeing with the Xfrog trees and plants. I'm using image planes facing the camera for the distant plants now, and some proxy 3d Onyx trees.
If I convince my company to buy Xfrog, I'm wondering if I should be rendering out Xfrog trees and plants as matte objects first to keep my scene managable (under 1 mil. polys) and composite later. I haven't used matte compositing before, and after reading another persons posts about their problems with this, I'm hesitant, and running out of time for experimenting.
I know that opacity mapped trees take a long time with Vray, but has anyone had any luck creating a matte in Vray, then rendering with scanline the trees and comping later? How would you deal with reflections of these objects?
I've seen lots of great stills, and tests using lots of trees and plants here, but still haven't read about a comprehensive solution to a big animated project. Since I'm not using any animated scenery such as cars and people, I'm pre rendering the ir maps. I have 30 pc's here at my disposal at night, so the render times can be up to an hour per frame (720x480).
If I convince my company to buy Xfrog, I'm wondering if I should be rendering out Xfrog trees and plants as matte objects first to keep my scene managable (under 1 mil. polys) and composite later. I haven't used matte compositing before, and after reading another persons posts about their problems with this, I'm hesitant, and running out of time for experimenting.
I know that opacity mapped trees take a long time with Vray, but has anyone had any luck creating a matte in Vray, then rendering with scanline the trees and comping later? How would you deal with reflections of these objects?
I've seen lots of great stills, and tests using lots of trees and plants here, but still haven't read about a comprehensive solution to a big animated project. Since I'm not using any animated scenery such as cars and people, I'm pre rendering the ir maps. I have 30 pc's here at my disposal at night, so the render times can be up to an hour per frame (720x480).
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