thanks. I'll give coverage a go
do look at scene states. They are pretty handy - they remember vray properties too, so as well as object channels you can have multiple matte passes all setup to render to differenet outputs in one max file.
andrew - how do you give diferent materials different alphas in max?
do look at scene states. They are pretty handy - they remember vray properties too, so as well as object channels you can have multiple matte passes all setup to render to differenet outputs in one max file.
andrew - how do you give diferent materials different alphas in max?
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