Hi,
I'm experimenting with creating glass/clear plastic and read the tutotrial on the aversis site about glass (http://www.aversis.be/extra_tutorial...ettings_02.htm). However, as you can see on this render (just low-res), the clear glass material has lots of black in the refractions and I don't know why.
All the other glass materials (blue and yellow) are the same, except for their fog color, and yet the white/clear glass is black. I've played around with so many variations of different settings in vain, that a this point I just gave up.
The objects are in a box, so it's not reflecting the environment of a black "nothing". There's a vray light above (rectangular). I've also posting my material settings, which - as I said - the same for all glass except for the fog color.
Thanks for any help.
--LES

I'm experimenting with creating glass/clear plastic and read the tutotrial on the aversis site about glass (http://www.aversis.be/extra_tutorial...ettings_02.htm). However, as you can see on this render (just low-res), the clear glass material has lots of black in the refractions and I don't know why.
All the other glass materials (blue and yellow) are the same, except for their fog color, and yet the white/clear glass is black. I've played around with so many variations of different settings in vain, that a this point I just gave up.
The objects are in a box, so it's not reflecting the environment of a black "nothing". There's a vray light above (rectangular). I've also posting my material settings, which - as I said - the same for all glass except for the fog color.
Thanks for any help.
--LES


Comment