Hello all,
First post, new to Vray and loving it. Quick question trying to recreate a Brazil R/S workflow in Vray we use for certain projects.
We used to bake all of our ligting using scanline radiosity, then build "Brazil Advanced" shader that would have diffuse info in the diffuse channel (map channel 2) but provided an "Extra Light" channel we would use for our lightmaps (map chanel 1) with geometry exported after RTT. This also worked great for glossy shaders where you need the render specific material.
Now that we have replaced the scanline lighting component with Vray, we would like to also use Vray for rendering the actual footage to take advantage of the faster glossy reflections/refractions and the Adaptive QMC AA sampler but can't figure a way to build the shaders that use the lightmaps in a material that can also implement glossy reflection/refraction. Am I overlooking anything? Thanks for any help.
bh
First post, new to Vray and loving it. Quick question trying to recreate a Brazil R/S workflow in Vray we use for certain projects.
We used to bake all of our ligting using scanline radiosity, then build "Brazil Advanced" shader that would have diffuse info in the diffuse channel (map channel 2) but provided an "Extra Light" channel we would use for our lightmaps (map chanel 1) with geometry exported after RTT. This also worked great for glossy shaders where you need the render specific material.
Now that we have replaced the scanline lighting component with Vray, we would like to also use Vray for rendering the actual footage to take advantage of the faster glossy reflections/refractions and the Adaptive QMC AA sampler but can't figure a way to build the shaders that use the lightmaps in a material that can also implement glossy reflection/refraction. Am I overlooking anything? Thanks for any help.
bh
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