I'm trying to animate my first scene in Vray. Although I've been doing still image with Vray for a while now, I'm finding the animation workflow to be a different animal.
I need help optimizing my scene/workflow for the animation.
I've been through the help manual tutorial, but it seems to pass over some of the details.
2 major problems, lighting in the scene is looking over lit and blown out with splotches, and the frames are taking 30 mins a peice at 720x480. I need to get them down around 2- 5 min / frame.
here is an example if what I'm talking about
Single frame rendered without loading a saved map

an example of the image reandered with the saved map

I can only assume that the splotches are comming from one of the saved maps, but wich one? I'm only using the saved IRR map with no secondary bounce since the 2nd bounced light sould already be stored, but if the LC was a bad solution would it carry this over into the IRR map?
Some information about the scene:
All Vray mats
All lab equip is proxied (scene poly count is around 6500)
all glossies are turned off
************
qustions about optimizing the animation.....
(A)-should I turn off reflections for the LC and IRR map calculations, and only turn them on durring the final pass? If I can get away with this it seems like it would speed up map cal times significantly.
(B)-Does the size of the saved IRR map effect final frame time performance. My saved map is around 300 Megs. I read somewhere that Natty likes to keep his under 100 Meg. I don't know why mine is so high. I have 750 frames with med-anim preset, 20 HSP subd. Set to render every 8th frame. Its a slow moving camera, is this telling me that I need to space out my Nth frames more?
Does any one have a feel for what one could expect reasonable calc times to be for the IRR map like this?(dual 265 opterons 4 Gig Ram) This took my machine 16 hrs to calc. this seemed high to me.
(C) is it faster to use render in bucket mode while creating the save IRR Map?
(D) Is there an advantage to using Backburnrer to render out frames over just using the frame buffer window?
(E) Wouls a scene like this one be better calculated using screen mode over world? this part of the process took 30 mins in world mode.
thanks for your help

I need help optimizing my scene/workflow for the animation.
I've been through the help manual tutorial, but it seems to pass over some of the details.
2 major problems, lighting in the scene is looking over lit and blown out with splotches, and the frames are taking 30 mins a peice at 720x480. I need to get them down around 2- 5 min / frame.
here is an example if what I'm talking about
Single frame rendered without loading a saved map

an example of the image reandered with the saved map

I can only assume that the splotches are comming from one of the saved maps, but wich one? I'm only using the saved IRR map with no secondary bounce since the 2nd bounced light sould already be stored, but if the LC was a bad solution would it carry this over into the IRR map?
Some information about the scene:
All Vray mats
All lab equip is proxied (scene poly count is around 6500)
all glossies are turned off
************
qustions about optimizing the animation.....
(A)-should I turn off reflections for the LC and IRR map calculations, and only turn them on durring the final pass? If I can get away with this it seems like it would speed up map cal times significantly.
(B)-Does the size of the saved IRR map effect final frame time performance. My saved map is around 300 Megs. I read somewhere that Natty likes to keep his under 100 Meg. I don't know why mine is so high. I have 750 frames with med-anim preset, 20 HSP subd. Set to render every 8th frame. Its a slow moving camera, is this telling me that I need to space out my Nth frames more?
Does any one have a feel for what one could expect reasonable calc times to be for the IRR map like this?(dual 265 opterons 4 Gig Ram) This took my machine 16 hrs to calc. this seemed high to me.
(C) is it faster to use render in bucket mode while creating the save IRR Map?
(D) Is there an advantage to using Backburnrer to render out frames over just using the frame buffer window?
(E) Wouls a scene like this one be better calculated using screen mode over world? this part of the process took 30 mins in world mode.
thanks for your help

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