Hi,
we are having major issues right now with long rendertimes and i am trying to find the reason for it. Are there any settings that usually tend to produce long rendertimes without knowing it. I tried a few things. I went to the object itself and right clikced it to get the vrayproperties and turned off all the stuff i dont need. I tried to keep the subdevision of my reflections around 10. I found a vray material with a subd of 50 in refraction but i guess since the color is pure black it wont matter. GI is turned on with 2 vraylights and one omni no shadows turned on.
Following settings are also enabled:
Globalswitches:
default lights unchecked
Adaptive QMC min2 max4
AntialFilter: Cubic
IRMAP High Animation Preset
HSph 30
Interp. 20
InterpType: Least squares Multipass checked
samplookup: density basedRandomized checked
IndirIllu
On checked
GI Caustics Reflective checked
Primary mp 1 GI engine Irradiance map
Secondary mp 0,75 GI engine Quasi-Monte Carlo
QMC GI
subdiv: 6 secbounce:2
QMC Sampler:
Adaptive amount: 0,85 Min Samples:8
Noise threshold: 0,005 GlobSubMul:1
TimeIndep. checked
G-Buffer ColorMapping
Linear multiply
dark 1
bright 1
Clamp checked
Affect Bkgr checked
The scene includes a car with floor set to renderable and visible to camera turned off. As soon as we get too close to the car we ger render times as much as 9 hours a frame which just doesnt work. The materials we used are not too fancy. Mainly reflections with a few falloffs and refl. glossiness set to 0.8.
So far so good any help is greatly appriciated.
Cheers
ralf
we are having major issues right now with long rendertimes and i am trying to find the reason for it. Are there any settings that usually tend to produce long rendertimes without knowing it. I tried a few things. I went to the object itself and right clikced it to get the vrayproperties and turned off all the stuff i dont need. I tried to keep the subdevision of my reflections around 10. I found a vray material with a subd of 50 in refraction but i guess since the color is pure black it wont matter. GI is turned on with 2 vraylights and one omni no shadows turned on.
Following settings are also enabled:
Globalswitches:
default lights unchecked
Adaptive QMC min2 max4
AntialFilter: Cubic
IRMAP High Animation Preset
HSph 30
Interp. 20
InterpType: Least squares Multipass checked
samplookup: density basedRandomized checked
IndirIllu
On checked
GI Caustics Reflective checked
Primary mp 1 GI engine Irradiance map
Secondary mp 0,75 GI engine Quasi-Monte Carlo
QMC GI
subdiv: 6 secbounce:2
QMC Sampler:
Adaptive amount: 0,85 Min Samples:8
Noise threshold: 0,005 GlobSubMul:1
TimeIndep. checked
G-Buffer ColorMapping
Linear multiply
dark 1
bright 1
Clamp checked
Affect Bkgr checked
The scene includes a car with floor set to renderable and visible to camera turned off. As soon as we get too close to the car we ger render times as much as 9 hours a frame which just doesnt work. The materials we used are not too fancy. Mainly reflections with a few falloffs and refl. glossiness set to 0.8.
So far so good any help is greatly appriciated.
Cheers
ralf
Comment