I want a material to reflect, but I want it to have a reflection map in it is well.
I basically want the reflection on top of the "fake" reflection map.
So what I have is a standard material with the reflection map, then a vray material, black, with the reflections.
Then i turn the shellac to 100 percent and it shows up perfectly how I want it.
Is there a more efficient (as far as rendering speed goes) way of creating essentialy the same thing?
I have a bunch of handles that I won't be getting close to with "fake chrome" on them. I want the same material, but with some "real" reflections, on the sink of the same scene. That's why I did it that way. Then I instanced the standard material chrom into the shellac so the materials always appear similar even if I change the other.
I basically want the reflection on top of the "fake" reflection map.
So what I have is a standard material with the reflection map, then a vray material, black, with the reflections.
Then i turn the shellac to 100 percent and it shows up perfectly how I want it.
Is there a more efficient (as far as rendering speed goes) way of creating essentialy the same thing?
I have a bunch of handles that I won't be getting close to with "fake chrome" on them. I want the same material, but with some "real" reflections, on the sink of the same scene. That's why I did it that way. Then I instanced the standard material chrom into the shellac so the materials always appear similar even if I change the other.
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