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LWF : whats happen if you gamma correct Vray maps...

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  • LWF : whats happen if you gamma correct Vray maps...

    Something I was wondering :
    Its anderstood that a texture that looks visualy correct in Internet Explorer is gamma corrected to 2.2. And so, if you want to use it with max and vray with linear way then you need to use the 3dsmax gamma input set to 2.2.
    ok.
    But now, whats happen to the VraySky map since it would also be corrected by 2.2? Is it correct? and it should not?
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