Ok, so for our next animation we want to have some moving 3d people, which we've never done before. I want to composite them in seperately so we don't have to calc. gi on every frame for the whole thing.
But my question is: Is there any way to isolate a shadow cast per object? In this test, the box would represent something like a building, in which the shadow would be present in the main animation. But then when I do the people shadow pass, I would like to retain only the shadows of the people, but still have the alpha be cut off where the people shadows meet the model shadows. See my example below.


I know there is the tutorial Vlado put together on compositing, but it looks like a little more work than I want to do, and honestly, I don't totally understand how to make it work yet. What does everybody else usually do for animated 3d people, shadows, etc?
Thanks
But my question is: Is there any way to isolate a shadow cast per object? In this test, the box would represent something like a building, in which the shadow would be present in the main animation. But then when I do the people shadow pass, I would like to retain only the shadows of the people, but still have the alpha be cut off where the people shadows meet the model shadows. See my example below.


I know there is the tutorial Vlado put together on compositing, but it looks like a little more work than I want to do, and honestly, I don't totally understand how to make it work yet. What does everybody else usually do for animated 3d people, shadows, etc?
Thanks
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