Hello Newsgroup,
i am experimenting with texture baking a while now and slowly I am making some progress. Since the export to X3D requires standard materials I wonder if anyone can give me some advice how I could convert my baked materials (vray materials with the baked map in the diffuse slot) to standard materials (3D studio standard materials with the baked map in the diffuse slot). I have tried the "conversor" script from the maxwell forum with no luck...
it would be really nice if someone could help me here, since I really dont whant to do this manually...
Andy
i am experimenting with texture baking a while now and slowly I am making some progress. Since the export to X3D requires standard materials I wonder if anyone can give me some advice how I could convert my baked materials (vray materials with the baked map in the diffuse slot) to standard materials (3D studio standard materials with the baked map in the diffuse slot). I have tried the "conversor" script from the maxwell forum with no luck...
it would be really nice if someone could help me here, since I really dont whant to do this manually...
Andy
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