If you want to be able to align them very accurately you could try my approach:
1.With your VRAY sun, render an image with a 2 to 1 aspect ratio (ex. 360x180) that uses a spherical camera with a FOV of 360 (Best not to have a shift in your camera settings or it will distort the image).
2.Turn off your VRAY sun and load your HDRI image and render a second spherical image.
3.You now have images of both of your sky types. Bring each into Photoshop and determine there sun's exact placement. If the image is 360pixels wide with a 360 degree FOV then 360/360= 1 degree
4. Each pixel is 1 degree. Count the pixel difference of your suns and go back to 3DS Max and rotate your HDRI exactly.
5. Just for verification rerender your spherical HDRI map and compare with your original VRAY sun image. You can get them dead on.
1.With your VRAY sun, render an image with a 2 to 1 aspect ratio (ex. 360x180) that uses a spherical camera with a FOV of 360 (Best not to have a shift in your camera settings or it will distort the image).
2.Turn off your VRAY sun and load your HDRI image and render a second spherical image.
3.You now have images of both of your sky types. Bring each into Photoshop and determine there sun's exact placement. If the image is 360pixels wide with a 360 degree FOV then 360/360= 1 degree
4. Each pixel is 1 degree. Count the pixel difference of your suns and go back to 3DS Max and rotate your HDRI exactly.
5. Just for verification rerender your spherical HDRI map and compare with your original VRAY sun image. You can get them dead on.
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