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  • Splayed brick heads

    Hi,

    Want to know if there is a way to taper a UVW gizmo in order to get a brick soldier map to fit a splayed window head as enclosed. Any help would be much appreciated.

    Thanks,

    Trev


  • #2
    if you rotate it around the x axis (in your screenie) it will taper as it´s a projection. The only other method would be manual unwrapping

    Thorsten

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    • #3
      Yeah same as Thorsten, use Unwrap UVW. Or i guess you could use PS and tweak the map.

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      • #4
        I think its easier than that:



        get the map how you want it with UVW map, collapse to mesh or poly, then taper or FFD 2x2x2. It will splay the map along with the geometry.[/url]
        "Why can't I build a dirigible with my mind?"

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        • #5
          Good idea Clifton, thats alot easier

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          • #6
            I do it the way Clifton suggested. It works well for most visualizations. However, if there is a case where you need to show it exactly the way it would be built (uniformly sized bricks with a keystone in the center) you'll need to create a custom texture.

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            • #7
              Intead of collapsing it you could add an unwrap uvw above the uvw map which will lock the texture down. Then you can do what ever you want to do the taper....FFD, Taper, edit poly or whatever!!!
              -----Dwayne D. Ellis-----

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              • #8
                Clifton,

                Outstanding fella...................you just saved me hours!!!!!

                Thanks very much!

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                • #9
                  map as normal, then FFD it to taper.
                  mdi-digital.com

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                  • #10
                    I guess you didnt read the thread at all hey mdi

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                    • #11
                      lol, I skimmed it

                      I missed that Clifton already mentioned ffds
                      mdi-digital.com

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                      • #12
                        yep,

                        I find in general that applying a UVW-map before adding any parametric modifiers work rahter well.. The UVWs are locked without the UVW-unwrap modifier. Mapping coordinates seldom mess up, unless you go subobject and start extruding, turning edges etc.

                        Also edit poly/editable polys have a "preserve UVWs" check box, which is not _quite_ the same, actually the opposite, but still a fantastic option.


                        Cheers,
                        K.

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                        • #13
                          Interesting, I'm trying to do this very thing right now, but with an arch. The problem is, the arch is modeled. I guess I can axe it and re-create. Should work the same with bend right?

                          http://www.chaosgroup.com/forum/phpB...ic.php?t=16004

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                          • #14
                            Yes it should, assuming you have enough subdivs in the mesh. If you want to use the existing geometry though, try using a spherical UVW map. As you may have noticed the cylindrical UVW map cap does not work right for brick arches.

                            Either that, or use the warp feature in photoshop CS2 to arch your brick map in advance. You will probably want to use this in conjunction with UVW unwrap/texture baking to get the correct placement.
                            "Why can't I build a dirigible with my mind?"

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                            • #15
                              The UVW Unwrap and photoshop trick was my first route. Then I decided to model the arch as it was there in cad, just some extruding Then just mapping the surface with a solid brick mat and the grout behind. It works, but the brick is wrong! SO, I either drop back and just make a simple arch or I work on the brick texture. Thanks for posting!

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