Can it work that way, or do you have to seperate your glass objects and adjust their properties to make them transparent or invisible to the Light source? Affect Shadow/Alpha doesn't appear to be doing the trick for me allthough I can see "some" glass shadowing, I'm not really getting the correct amount of light coming through the glass.
I'm using a Vraymtl for my glass with the following parameters:
Diffuse
-Diffuse: Black
Reflection
-Reflect: 0/0/75 HSV (about 25%)
Refraction
-Refract: White (100%)
-IOR: 1.1
-Max Depth: 6
-Exit Color: White
-Fog Color: White
-Fog Multiplier: 1.0
-Affect shadows: On
-Affect Alpha: On
BRDF: Phong
Options
-Trace Reflections: On
-Trace Refractions: On
-Double Sided: On
-Use IR Map: On
Thanks in advance for your help - Dave
I'm using a Vraymtl for my glass with the following parameters:
Diffuse
-Diffuse: Black
Reflection
-Reflect: 0/0/75 HSV (about 25%)
Refraction
-Refract: White (100%)
-IOR: 1.1
-Max Depth: 6
-Exit Color: White
-Fog Color: White
-Fog Multiplier: 1.0
-Affect shadows: On
-Affect Alpha: On
BRDF: Phong
Options
-Trace Reflections: On
-Trace Refractions: On
-Double Sided: On
-Use IR Map: On
Thanks in advance for your help - Dave
Comment