Hey,
Little bit of confusion in our office on the subject of glass. When doing animations I hide the glass when calculating the light cache because I find it sometimes causes problems. I have noticed no ill-effects from this, however my collegue suggested that I should also hide the glass for the irradiance map calculation. I assumed that the glass would be effecting the shadows and perhaps even illumination in some parts so I leave it in.
Who is right?
btw: sometimes we do glass as a seperate pass but im lazy most of the time.
Little bit of confusion in our office on the subject of glass. When doing animations I hide the glass when calculating the light cache because I find it sometimes causes problems. I have noticed no ill-effects from this, however my collegue suggested that I should also hide the glass for the irradiance map calculation. I assumed that the glass would be effecting the shadows and perhaps even illumination in some parts so I leave it in.
Who is right?
btw: sometimes we do glass as a seperate pass but im lazy most of the time.
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