Hi all,
I am fairly new to V-Ray adn had one quick question concerning vray proxies in regards to Onyx Trees. Correct me if I am wrong but is the process to create say 5 different tree types to be scattered about a scene as follows
create the 3ds files from Onyx
import the trees into Max
convert each to a vrmesh
create a proxy of each
create a material for each using a multi-subobject material
assign material to each proxy as required
scatter the proxies using instances until I ge the number of trees I need
I hope that is correct. I am going to have to work on the rendering this evening and need about 100 trees total to make it look presentable and want to make sure I have the process down. I can do the materials today at lunch so they are ready for when I get home. Unfortunately I do not have V-Ray at work or I could do it all here.
Thanks in advance for any help.
John
I am fairly new to V-Ray adn had one quick question concerning vray proxies in regards to Onyx Trees. Correct me if I am wrong but is the process to create say 5 different tree types to be scattered about a scene as follows
create the 3ds files from Onyx
import the trees into Max
convert each to a vrmesh
create a proxy of each
create a material for each using a multi-subobject material
assign material to each proxy as required
scatter the proxies using instances until I ge the number of trees I need
I hope that is correct. I am going to have to work on the rendering this evening and need about 100 trees total to make it look presentable and want to make sure I have the process down. I can do the materials today at lunch so they are ready for when I get home. Unfortunately I do not have V-Ray at work or I could do it all here.
Thanks in advance for any help.
John
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