I’ve seen these months working with VRay that the geometry has a big influence in getting artefacts in render.
Last example was an interior where I had a cornice in the corner between roof and walls. Once I attached the cornice to the roof and weld the correspondent vertex, all my artefacts in that area disappeared.
I would like to ask you how would be the ideal way of dealing with coincident faces when modelling. For example, let’s say a wall, architray, door and glass panel. Do you model separated objects? If so, do you align the faces or put one “into” another? Or, do you model them as one continuous object?
I don’t know if it is a silly question that you had solved one million years ago…
Cheers,
Manuel
Last example was an interior where I had a cornice in the corner between roof and walls. Once I attached the cornice to the roof and weld the correspondent vertex, all my artefacts in that area disappeared.
I would like to ask you how would be the ideal way of dealing with coincident faces when modelling. For example, let’s say a wall, architray, door and glass panel. Do you model separated objects? If so, do you align the faces or put one “into” another? Or, do you model them as one continuous object?
I don’t know if it is a silly question that you had solved one million years ago…
Cheers,
Manuel
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