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  • World Scale with IR map and Light Cache...

    Hello....

    Is it better to works at real scale with vray... or it doesn't matter ??
    My Flickr

  • #2
    i think i remember somewhere that there was a glitch with it and vray

    ---------------------------------------------------
    MSN addresses are not for newbies or warez users to contact the pros and bug them with
    stupid questions the forum can answer.

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    • #3
      I do most of my stuff at real-world scale(1:1), its ok for small scenes but large ones you get the dreaded "Scene bounding box is too large, possible raycast errors" so you'd need to re-scale.

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      • #4
        Originally posted by jow
        I do most of my stuff at real-world scale(1:1), its ok for small scenes but large ones you get the dreaded "Scene bounding box is too large, possible raycast errors" so you'd need to re-scale.
        It's a matter of choosing your system and display units carefully.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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        • #5
          Originally posted by vlado
          Originally posted by jow
          I do most of my stuff at real-world scale(1:1), its ok for small scenes but large ones you get the dreaded "Scene bounding box is too large, possible raycast errors" so you'd need to re-scale.
          It's a matter of choosing your system and display units carefully.

          Best regards,
          Vlado
          Hehe! i think i didn't explain myself to well -
          I generally work 1:1 this being 1 unit = 1mm (old habits!) which is ok for small scenes, but i find with large scenes i get the "bounding box to large" error. So i re-scale to 1unit =1cm or 1m..

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          • #6
            Thanks for your quick answer....

            I work 1 unit = 1 cm...
            My Flickr

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            • #7
              this is an old neverending issue...
              working as an italian architect I can say that we actually use cm (system unit) for our projects but from when I heard from Vlado that Vraylights work in meters I tried switching to meters too (system units); I think of display units only as a tool to avoid not useful decimal numbers in our spinners.
              I prefer leaving mm for mechanical drawings but I can remember someone using that units saying that it allow more precision in their settings; I don't know if this make sense or is a sort of "urban legend"

              maybe another clearification from chaos could be useful

              my 2 cents

              a.
              Alessandro

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              • #8
                Originally posted by vlado
                Originally posted by jow
                I do most of my stuff at real-world scale(1:1), its ok for small scenes but large ones you get the dreaded "Scene bounding box is too large, possible raycast errors" so you'd need to re-scale.
                It's a matter of choosing your system and display units carefully.

                Best regards,
                Vlado
                Actualy, I'm interested in knowing how display units would affect vray in any way.
                System units I get, but aren't display units just an UI thing to make things easier when working?
                Signing out,
                Christian

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