I swear I've done this before, but can't remember how (or maybe I'm imagining that I've done this).
I have an object that I would like to be self illuminated. It is a lightsource, but I'm not using GI. I am however using glossy reflections and I would like to make these light objects appear brighter in the reflections only.
I've tried putting output maps on my materials and that will pump up the reflection, but it also pumps up the texture applied.
I basically want to have the object look like there is no extra output, but have the reflection of the object have its output pumped up. I know it can be composited, but I'd rather not do it that way if possible.
Ideas?
Thanks,
Tim J
I have an object that I would like to be self illuminated. It is a lightsource, but I'm not using GI. I am however using glossy reflections and I would like to make these light objects appear brighter in the reflections only.
I've tried putting output maps on my materials and that will pump up the reflection, but it also pumps up the texture applied.
I basically want to have the object look like there is no extra output, but have the reflection of the object have its output pumped up. I know it can be composited, but I'd rather not do it that way if possible.
Ideas?
Thanks,
Tim J
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