Hi,
I'm rendering a scene where the camera moves back from a close up of part of an object to revealing the whole of the object and then back further showing the object and its environment. To emphasise the change in scale I'm using VRay dof. The camera stays focused on the same point on the object as it moves back by animating the focal distance of the VRay camera.
What I want to know is, since the camera is the only thing that is animated (both the position and the focal distance) can I use a saved irradiance map? In the test renders I've done the IM has the dof 'baked' into it so can't be used for the next frame. Does anyone have a workaround for this?
Thanks
Dan
I'm rendering a scene where the camera moves back from a close up of part of an object to revealing the whole of the object and then back further showing the object and its environment. To emphasise the change in scale I'm using VRay dof. The camera stays focused on the same point on the object as it moves back by animating the focal distance of the VRay camera.
What I want to know is, since the camera is the only thing that is animated (both the position and the focal distance) can I use a saved irradiance map? In the test renders I've done the IM has the dof 'baked' into it so can't be used for the next frame. Does anyone have a workaround for this?
Thanks
Dan
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