Hello all,
Just wondering if anyone can help me out a little. I'm try to create some really good sea water.
I've recently switched from Lightwave/Fprime to Max/Vray and have found that the standard procedural textures in Max aren't quite as plentifull as in Lightwave.
The ones I've found most useful are waves, noise, and speckle all added together using stacked up 'mix' materials.
But I'm just not getting the quality of bump that I can get from LW (see attached images).
Does anyone know of some good 3rd party procedurals that will slot straight into the material editor?
Thanks in advance,
Rob.

Just wondering if anyone can help me out a little. I'm try to create some really good sea water.
I've recently switched from Lightwave/Fprime to Max/Vray and have found that the standard procedural textures in Max aren't quite as plentifull as in Lightwave.

The ones I've found most useful are waves, noise, and speckle all added together using stacked up 'mix' materials.
But I'm just not getting the quality of bump that I can get from LW (see attached images).
Does anyone know of some good 3rd party procedurals that will slot straight into the material editor?
Thanks in advance,
Rob.


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