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  • V-Ray Conceptual Use Questions

    My first post so hang on for some blathering and thanks for your patience.

    I own V-Ray and have learned a bit in the past via docs and DVDs but I continue to use scanline for most of my work. I keep trying to move my pipeline towards using V-Ray (this is my latest attempt) but am wondering if the uniqueness of my methods preclude V-Ray (Or Other Renderers - ORR) as my best option vs scanline.

    Some thoughts.

    Stills vs Animation: In looking at the beautiful images created by others using V-Ray (OOR), many of these images seemed to have been created with the end product being stills. While they are beautiful stills, my business is primarily animation. It is totally acceptable to have long render times when all you are doing is rendering a still or even several stills (I know that stills are an important product in the architecture industry). Long render times in animation is a different story and in my experience can be critical in simply 'getting the job done in time'. No client I know of will accept me saying "sorry I didn't have your animation ready for your court trial, I decided I needed to tweak the GI a bit more as the highlights weren't quite right on your crashing vehicles". Scanline is very fast for animation rendering and there are many tricks to get things done faster/better.

    Big Spaces vs. Small: In looking at the beautiful images created by others using V-Ray (OOR), many of these images seemed to be of things in relatively small spaces: still lifes, room interiors, product closeups, etc. Many of my animation scenes take place over large distances: such as cars on a large race track, an aircraft landing on a 10000 ft. runway, an aircraft flying at 10000 ft. with the ground visible to the horizon, etc.

    Let's take the cars on the track example. The whole track area is modeled as are the cars. In some animation views, the viewer will see the entire track in an aerial view. In other views, the viewer will be closeup on a single car, and other views will have both cars converging/crashing. In the scanline methodology I currently use, the entire scene is modeled to scale and using trickery such as having local duplicated lights (one POS multiplier/one NEG multiplier) linked to the cars plus exclusion lists, I have detailed shadows down at the local car level that can travel with each car. Whether using shadow maps or area shadows, I have local detailed shadows for each car. The illumination is provided by an overall scene light with direction basically matching the local lights. If my camera is linked to the car and travelling around the track, I can have a linked larger shadow-casting light which provides shadows to other objects in the near vicinity of the car (but not in the far distance), etc. These cheats, although not physically correct, are very fast to setup and render. If something doesn't look quite right, add another trick to fix it, etc. Lighting tricks, self-illumination, include/exclude lists, etc. are all available tools when using scanline.

    There's no doubt in my mind that the quality of V-Ray (OOR) produce great looking imagery. What I'm wondering about is the practicality or advantages of using V-Ray in these large scale scenes vs scanline only.

    Am I correct in thinking that there are more stills being done in V-Ray because getting clean (non-noisy) animation is harder?

    Am I correct in thinking that when trying to use V-Ray lights, etc. to cast rays, samples, shadows over such a large area that render times will be impossibly slow?

    Is it kosher to use standard MAX lights/materials (with all of their associated capabilities) in conjunction with V-Ray lights/materials? Is there a render time penalty for doing this?

    Are there other V-Ray only capabilities one should consider vs scanline that allow one to do the impossible with scanline in these situations? (For example, I believe that V-Ray proxies allow one to place thousands of objects (such as trees for example), without a memory penalty or something?). Are there particular areas where V-Ray does some aspect of rendering much faster than scanline?

    I know I've got a lot to learn about all this but it would help to know I'm not on a futile quest in trying to blend V-Ray into my pipeline of large scale scenes.

    Thanks for your thoughts!
    Sincerely,

    Mike Truly
    ----------------------------------------------------------------
    Truly Media
    http://www.trulymedia.com

  • #2
    ive used vray for an entire community on an island once.

    ---------------------------------------------------
    MSN addresses are not for newbies or warez users to contact the pros and bug them with
    stupid questions the forum can answer.

    Comment


    • #3
      Da_elf,

      Thanks for the info.

      Was it an animation? How many frames in the animation and approximately what was the render time per frame as you were observing the entire community from above?

      Thanks!
      Sincerely,

      Mike Truly
      ----------------------------------------------------------------
      Truly Media
      http://www.trulymedia.com

      Comment


      • #4
        DVD resolution 6000 frames using vray 3d motion blur, ive gotten frames rendering at 3minute a frame to 24 minutes a frame depending

        ---------------------------------------------------
        MSN addresses are not for newbies or warez users to contact the pros and bug them with
        stupid questions the forum can answer.

        Comment


        • #5
          Da_elf,

          Thanks for the info. That's pretty encouraging regarding render times.

          Thanks again.
          Sincerely,

          Mike Truly
          ----------------------------------------------------------------
          Truly Media
          http://www.trulymedia.com

          Comment


          • #6
            Elf: Just to clarify, was the animation just an animated camera (i.e. saved Imaps) or was there animated elements too meaning you would have needed QMC or similar per frame?
            www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

            Comment


            • #7
              it was indeed just a camera animation. but its got tonnes of trees and houses so i couldnt really spend the time needed to do it as single frame

              ---------------------------------------------------
              MSN addresses are not for newbies or warez users to contact the pros and bug them with
              stupid questions the forum can answer.

              Comment


              • #8
                Re: V-Ray Conceptual Use Questions

                Originally posted by Mike Truly
                My first post so hang on for some blathering and thanks for your patience.

                I own V-Ray and have learned a bit in the past via docs and DVDs but I continue to use scanline for most of my work. I keep trying to move my pipeline towards using V-Ray (this is my latest attempt) but am wondering if the uniqueness of my methods preclude V-Ray (Or Other Renderers - ORR) as my best option vs scanline.

                Some thoughts.

                Stills vs Animation: In looking at the beautiful images created by others using V-Ray (OOR), many of these images seemed to have been created with the end product being stills. While they are beautiful stills, my business is primarily animation. It is totally acceptable to have long render times when all you are doing is rendering a still or even several stills (I know that stills are an important product in the architecture industry). Long render times in animation is a different story and in my experience can be critical in simply 'getting the job done in time'. No client I know of will accept me saying "sorry I didn't have your animation ready for your court trial, I decided I needed to tweak the GI a bit more as the highlights weren't quite right on your crashing vehicles". Scanline is very fast for animation rendering and there are many tricks to get things done faster/better.

                Big Spaces vs. Small: In looking at the beautiful images created by others using V-Ray (OOR), many of these images seemed to be of things in relatively small spaces: still lifes, room interiors, product closeups, etc. Many of my animation scenes take place over large distances: such as cars on a large race track, an aircraft landing on a 10000 ft. runway, an aircraft flying at 10000 ft. with the ground visible to the horizon, etc.

                Let's take the cars on the track example. The whole track area is modeled as are the cars. In some animation views, the viewer will see the entire track in an aerial view. In other views, the viewer will be closeup on a single car, and other views will have both cars converging/crashing. In the scanline methodology I currently use, the entire scene is modeled to scale and using trickery such as having local duplicated lights (one POS multiplier/one NEG multiplier) linked to the cars plus exclusion lists, I have detailed shadows down at the local car level that can travel with each car. Whether using shadow maps or area shadows, I have local detailed shadows for each car. The illumination is provided by an overall scene light with direction basically matching the local lights. If my camera is linked to the car and travelling around the track, I can have a linked larger shadow-casting light which provides shadows to other objects in the near vicinity of the car (but not in the far distance), etc. These cheats, although not physically correct, are very fast to setup and render. If something doesn't look quite right, add another trick to fix it, etc. Lighting tricks, self-illumination, include/exclude lists, etc. are all available tools when using scanline.

                There's no doubt in my mind that the quality of V-Ray (OOR) produce great looking imagery. What I'm wondering about is the practicality or advantages of using V-Ray in these large scale scenes vs scanline only.

                Am I correct in thinking that there are more stills being done in V-Ray because getting clean (non-noisy) animation is harder?

                Am I correct in thinking that when trying to use V-Ray lights, etc. to cast rays, samples, shadows over such a large area that render times will be impossibly slow?

                Is it kosher to use standard MAX lights/materials (with all of their associated capabilities) in conjunction with V-Ray lights/materials? Is there a render time penalty for doing this?

                Are there other V-Ray only capabilities one should consider vs scanline that allow one to do the impossible with scanline in these situations? (For example, I believe that V-Ray proxies allow one to place thousands of objects (such as trees for example), without a memory penalty or something?). Are there particular areas where V-Ray does some aspect of rendering much faster than scanline?

                I know I've got a lot to learn about all this but it would help to know I'm not on a futile quest in trying to blend V-Ray into my pipeline of large scale scenes.

                Thanks for your thoughts!
                The sooner you move to a multiple render pass workflow, the better. Vray is fast, FOR A GI RENDERER, but its still loads slower most of the time compared to scanline. Where scanline fails is lack of good moblur and its horrible anti-aliasing.

                You dont even have to use vray for its GI. Im currently working on a commercial and not using any GI at all. Using the dirtmap to its fullest potential, along with separated out passes for the rest, can allow you to get alot of different looks comparatively easy, and have great quality any client would be happy with.
                ____________________________________

                "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

                Comment


                • #9
                  currently working on a commercial and not using any GI at all. Using the dirtmap to its fullest potential, along with separated out passes for the rest,
                  will you mind doing a small tutorial.?.. boxes and teapot...... i am not adverse to learning something new.. as a matter of fact i start community collage monday..
                  davis
                  Originally posted by 3DMK
                  do I want to be a rich business man or a poor artist?

                  caddworkx

                  Comment


                  • #10
                    i usually teach at our community college but im not going to do any this year.

                    ---------------------------------------------------
                    MSN addresses are not for newbies or warez users to contact the pros and bug them with
                    stupid questions the forum can answer.

                    Comment


                    • #11
                      Percy,

                      Thanks for the tips. I'll have to look deeper into dirtmaps to understand more what they offer.

                      Regarding, multi-pass workflows, I already do this on certain types of projects such as short animations for TV commercials or FX shots, etc. where storyboards and camera angles have been nailed down. What I was referring to with the 'large scale scenes' are the technical animations that I produce (usually for use in the courtroom). These types of projects are frequently not structured like more creative projects in that, there is not always a nailed down storyboard with sign-offs by the client so the camera views are likely to change on short notice (such is the nature of legal work). Under the multi-pass approach, this means that 10 animation passes (or whatever number of passes there are) must be re-rendered for each view that must be re-done as well as re-rendered through the compositor for final output. If it's a 1000 frame animation, that's 10000 frames that must be re-rendered for each animation, etc. Because of these time constraints, frequently it is logistically easier to simply setup the scene as a whole and let it render rather than deal with all the piece parts separately. Scanline is fast enough to deal with this effectively.

                      In any event, because of the accuracy issue in these legal animations, they must be constructed to scale where the car is the appropriate scale to the entire race track therefore the same question still stands and that is, how long V-Ray renders take when they are rendering very large sized scenes vs. a scene that is room or building sized. It is not the client in these legal animations that want higher quality output but rather I would like to see if it can be improved a bit (but not at the cost of losing a client because the project couldn't be rendered in time). That is why I am trying to determine exactly what areas of V-Ray may be of benefit to me while staying away from other areas that might impose too high of a rendering time penalty.

                      I appreaciate all the info and thanks again.
                      Sincerely,

                      Mike Truly
                      ----------------------------------------------------------------
                      Truly Media
                      http://www.trulymedia.com

                      Comment


                      • #12
                        Hello Mike,
                        Our firm does nothing but litigation presentations. When I started with this firm over a year ago I made sure that Vray was purchased and implemented. Looking at your gallery I'd say you can easily implement it into your workflow. I know that it isn't always necessary to have photorealistic presentations in the courtroom(Technical cases and such) but If there is enough evidence to support it It may be absolutely necessary.
                        Lets say for example you and I are on the same case. Your clients represent the plantiffs and mine represent the defendants. Its a large scale technical case, theres tons of photos and video evidence etc... If the arguments for both sides are strong It can easily come down to whichever side educates the jury the best or whichever side convinces the jusy the best. If my presentation looks photoreal and yours does not the jury could side with my side even tho both presentations were strong conceptually.
                        Vray would help you with this scenario...among other thing. My $.02

                        By the way, I really liked the aviation stuff in your gallery...particularly the turbine...those can be tricky
                        -joe
                        www.boxxtech.com

                        Comment


                        • #13
                          Joe,

                          Thanks very much for the info. It's good to hear that you are using V-Ray successfully for your technical animations in your legal work. This gives me confidence that it can be used in situations of tight deadlines, etc.

                          I've got much to learn about using V-Ray to it's fullest for my needs and perhaps in the beginning, it will be a blend of the standard materials and lights along with V-Ray capabilities that will allow me to eeeease it into my pipeline without too much disruption.

                          Looking forward to the learning.

                          Thanks again.
                          Sincerely,

                          Mike Truly
                          ----------------------------------------------------------------
                          Truly Media
                          http://www.trulymedia.com

                          Comment


                          • #14
                            In general if using GI, outdoor scenes render fast - I did a long flypast of a large "correctional facility" maybe 2 kilometre x 1km and still happily zoomed in to close ups of some features - (like the secret entrance to the escape tunnel) - as I remember it was rendering around 5 mins per frame but this was 18 months ago on a past-its-best dual, frame size around 400x600 px

                            it's interiors with GI which take a long time due to the light bounces required

                            [I know your name from the max forum Mike - suffering withdrawal?!]

                            Comment


                            • #15
                              Originally posted by posterus
                              Hello Mike,
                              Lets say for example you and I are on the same case. Your clients represent the plantiffs and mine represent the defendants. Its a large scale technical case, theres tons of photos and video evidence etc... If the arguments for both sides are strong It can easily come down to whichever side educates the jury the best or whichever side convinces the jusy the best. If my presentation looks photoreal and yours does not the jury could side with my side even tho both presentations were strong conceptually.
                              Vray would help you with this scenario...among other thing. My $.02
                              -joe
                              Ahh... the American legal system. It's not about whether you're innocent or guilty, it's about which side used V-Ray for their courtroom videos!

                              Comment

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