Hi there,
we are exploring new possibilities in vray 1.5 and one of them is using detail enhancement in animations where the only thing is moving is the cam. As i see it right now, it looks like this feature uses qmc calculations to make fine shadows detail show up, therefore you cannot save this infomation with the irradiance map, although the place where it's located - under irradiance maps settings - could make u think it's a part of IM. Is it impossible to store all this extra shadow info inside an irradiance map? Should we consider it as a kind of "adaptive" QMC?
I was thinking of "store with irradiance map" option under Vraylight parameters.
I like the flicker-less look u get with precalculated maps but using this new feature can introduce some noise if the settings are not high enough, so, do u think detail enhancement could/should be used for walkthrough renderings?
Thanks!
we are exploring new possibilities in vray 1.5 and one of them is using detail enhancement in animations where the only thing is moving is the cam. As i see it right now, it looks like this feature uses qmc calculations to make fine shadows detail show up, therefore you cannot save this infomation with the irradiance map, although the place where it's located - under irradiance maps settings - could make u think it's a part of IM. Is it impossible to store all this extra shadow info inside an irradiance map? Should we consider it as a kind of "adaptive" QMC?
I was thinking of "store with irradiance map" option under Vraylight parameters.
I like the flicker-less look u get with precalculated maps but using this new feature can introduce some noise if the settings are not high enough, so, do u think detail enhancement could/should be used for walkthrough renderings?
Thanks!
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