http://www.oxyshare.com/get/11196444..._beta.rar.html
It's little more than a proof of concept so far, but i hope you'll find it useful.
Unpack, run the installer.ms.
Follow the instructions.
I bound it to ctrl+shift+i to activate it, and alt+shift+i to deactivate it.
When active,upon render start it will pop up a small window with the current render settings (atm just AA type and main settings,filter if any, and GI primary and secondary method - if active- and multipliers, but is bound to grow a fair bit soon).
Built with troubleshooting in mind, for those scenes which render for way too much more than they should
At the moment it ASSUMES vray is the current renderer, so it may do any number of silly things if it is not.
Have fun, and do suggest new things to throw at it so to be implemented (i have in mind something like min and max subdivs for glossy effects in scene, so to check if anything has silly subdivs set, and so on).
Lele
It's little more than a proof of concept so far, but i hope you'll find it useful.
Unpack, run the installer.ms.
Follow the instructions.
I bound it to ctrl+shift+i to activate it, and alt+shift+i to deactivate it.
When active,upon render start it will pop up a small window with the current render settings (atm just AA type and main settings,filter if any, and GI primary and secondary method - if active- and multipliers, but is bound to grow a fair bit soon).
Built with troubleshooting in mind, for those scenes which render for way too much more than they should
At the moment it ASSUMES vray is the current renderer, so it may do any number of silly things if it is not.
Have fun, and do suggest new things to throw at it so to be implemented (i have in mind something like min and max subdivs for glossy effects in scene, so to check if anything has silly subdivs set, and so on).
Lele
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