I'm having difficulty getting clean antialiased isolations of my scene objects/materials when using the Vray renderer no matter what AA filtering method I select. My layer isolations tend to be very jagged and pixely. However as soon as I switch to the scanline renderer, I get very clean isolations, again regardless of AA filtering. The drawback of using the scanline renderer is that it won't recogonize the Vray materials so no selected material g-buffered items will isolate. Was wondering if anyone else here who uses the PSD manger experienced this and is this a question that I should be possing to the cebas support team?
Has anyone here who has used the PSD maneger experienced the new 1.5 render elements yet? I know it would be to much to ask the renderer to layerize all of your elements for you into a .psd file, but is it simple enough to render out seperate pass's for multiple material and object ID's at once?
Thanks - Dave
Has anyone here who has used the PSD maneger experienced the new 1.5 render elements yet? I know it would be to much to ask the renderer to layerize all of your elements for you into a .psd file, but is it simple enough to render out seperate pass's for multiple material and object ID's at once?
Thanks - Dave
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