I know the problem that I am encountering has probably been addressed before by this group but I do not know what are the proper search terms to find a solution to my problem.
I am attempting to do some lighting test on the scene below. The scene in illuminated by a (invisible) VRay dome light (w/ hdri map) for sunlight, and separate hdri map for diffuse GI skylight:
As you can see, the fascia on the roof seems to not pick up any light. That same can be said for the the porch platform. For the aforementioned, the fascia faces ont he front is picking up some light but it is very noisy. Why is all of this happening? The are other cabin surfaces ,which are parallel to the roof fascia surfaces, are receiving light but the fascia themselves (especially on the sides) are receiving no light.
I will admit that I am still a newbie to VRay but I have read throughout the manual. I decided to use the irradiance cache for the primary bounces and the light cache for secondary bounces. Here are their respective settings:
FYI, here is the same scene rendered without a secondary bounce:
What am I doing wrong?
Thanks
Marcus
I am attempting to do some lighting test on the scene below. The scene in illuminated by a (invisible) VRay dome light (w/ hdri map) for sunlight, and separate hdri map for diffuse GI skylight:
As you can see, the fascia on the roof seems to not pick up any light. That same can be said for the the porch platform. For the aforementioned, the fascia faces ont he front is picking up some light but it is very noisy. Why is all of this happening? The are other cabin surfaces ,which are parallel to the roof fascia surfaces, are receiving light but the fascia themselves (especially on the sides) are receiving no light.
I will admit that I am still a newbie to VRay but I have read throughout the manual. I decided to use the irradiance cache for the primary bounces and the light cache for secondary bounces. Here are their respective settings:
FYI, here is the same scene rendered without a secondary bounce:
What am I doing wrong?
Thanks
Marcus
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